276°
Posted 20 hours ago

Plan B Games PBGEG001 Coimbra, Mixed Colours

£16.65£33.30Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

The forums at BoardGameGeek often have good discussions about gameplay.We have selected some of the best links below. (Links will open in a new window or tab) Solo ideas and discussions Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same! After Phase F is complete, then some end-of-round clean-up occurs. Any unclaimed Character Cards return to the box. Replace them with 12 more, dealing out as described earlier. Again, place the Crown Tokens on the correct cards. Also return the Favour Tiles next to the Castle. The new First Player rolls the dice (Phase A), and players begin drafting dice once more. Coimbra is a game of choice, specialise or spread yourself out, number or colour, and so on. It plays out in only four rounds, although can be prone to analysis paralysis, particularly when the next group of cards are set-up at the start of a round. Yes, the theme is thinner than Harry Hill’s hairline but the art and vibrancy of the graphic design are wonderful.

Shuffle and draw six Voyage Cards and place these face-up on the six spaces at the bottom of the board. Then place 14 Monastery tiles to their corresponding I, II and III spots on the Pilgrim Map. (Also distinguishable by colour.) Return the remaining Voyage Cards and Monasteries to the box. Then, not even a full turn in, something almost magical happens. Everything starts arranging itself into a logical robust structure laid out so well that the initial apprehension disappears completely. While not every aspect becomes immediately clear – you’ll still find yourself looking up a symbol or two in the rulebook on occasion – the rest of the game becomes almost intuitive. Coimbra is a game of choice, specialise or spread yourself out, number or colour, and so on. It plays out in only four rounds, although can be prone to analysis paralysis, particularly when the next group of cards are set-up at the start of a round. Yes, the theme is thinner than Harry Hill's hairline but the art and vibrancy of the graphic design are wonderful.

Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory,players should always seek to optimize theiropportunities with every roll of the dice.Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same! It may have too much going on, but Coimbra knows how to handle it well, even with a small misstep. There is a lot to take in, but there is equally a lot to like. Coimbra is only four rounds long, each divided into a sequence of actions indicated on the player board. Having that as a reference immediately sets out the pace and gives players a clear structure, making the game fairly straightforward, despite its first appearances. Favour Tiles are free. They offer a range of perks. One, for example, pays out an immediate seven shields or seven coins. Another is worth two VP and three free movement for your Pilgrim.

Instead, it could be an instant, one-time benefit (a lightning bolt symbol). Some of the instant benefits include gaining immediate coins or shields. Others gain nice-and-easy victory points. Others gift a certain number of free movement for your pilgrim towards Monasteries. There are four boxes in a column down the left hand side of the Coimbra board for placing dice you have drafted in them. The top one lets you take a favour tile for free and the person with the lowest die chooses first. The other three resolve from the highest dice to lowest and let you buy a card for the value of the pips in the currency displayed on the card. As the head of one of Coimbra’s richest houses, you seek to earn prestige during this prosperous era. In an effort to reserve the best reputation, you must clinch favors from the city’s most influential citizens - scholars, clerics, council members, and merchants - with a bit of coin or a little extra protective detail.Euro-style, ‘point salad’ games like Coimbra are usually bland and beige, right? Wrong. Chris Quilliams’ artwork is a wake-up slap to the senses. The Eggerspiele box art is a funky seafoam green. Dominant purples, greens and oranges feature throughout the board and components. Players draft chunky dice, then sit them in delightful plastic, castle-shaped die holders. If playing a three or two-player game, place specified Die Tokens in the Upper, Central and Lower City. This is for player count scaling purposes. If you’re playing with four players, ignore this. Let’s explain the aim of the game next, so you have context for what’s you’ve laid out on the table… So, How Do You Win Coimbra?

In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coming from the designers of Grand Austria Hotel and Lorenzo Il Magnifico, Coimbra had me unreasonably excited. It's fair to say I didn't have a lot of gameplay information, other than I knew it involved dice drafting and these little plastic holders for your dice, dice homes as I like to call them. In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra’s oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city’s most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!Note that in Phase E, some cards trigger at this point. For example, some E cards reward you with a return of two coins for every orange dice you drafted this round. Or, in Phase E another card allows the owner an exchange rate of giving up two shields for one VP.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment